Re: Remote mining
My requested modifications and/or items for discussion...
Why Mine...
I would add "It allows you to make use of unusable asteroids and planets. Especially when playing with no Stellar Manipulation or with restricted colonization."
Mechanics....
"but only ships and bases can do this. " good, but I would put "but only ships and bases have room for multiple mining components"
This is incorrect. "If there is more than one mining ship/base/sat stack in a sector then only the first one placed will mine." It is the LAST one built at least for bases. Very possibly it is last shipID number. I would not even include the "sat stack" here. It is very hard to get multiple stacks and it doesn't matter which sat of each type produces. You may mean a stack and base/ship combo. Sorry, I have no experience here.
I would say something like... "as the percentage of the mined resource drops, the mine will produce less and less resources. It will finally stop producing when the percentage gets to zero. If maintance is being paid on the miner, well before the zero point the mine will start to become a loosing proposition." and not just say it is zero at zero as appears in a few places.
Other thoughts....
In the remote mining fest of HomeworldWars, a strategy of a spaceyard ship building a shipyard base then moving on. The shipyard base building, and if needed, retrofitting the mining base seemed to work well. It was free to build other things after the construction was complete and while waiting to retrofit the miner to a new resource.
Mining Sats can be used to reduce the production percentages of planets destined to become enemy enclaves.
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