Well if simon is not going to be Belt alliance, i will. if not i might try the raiders, even if they are crap
The incorrect reload rates are in all the light med and heavy laser weapon descriptions. which is anoying when playing EA as the best weapons they have are heavy lasers and possibly heavy pulse/laser combo.
The AI needs improving as they are just too easy at the moment. They don't move population around so everything on their colonys takes around 4 yrs, you need to get them to move populaton if it is say over a certain amount on their homeworld. Also the AI is not using any good weapons as the minbari in my game are using light lasers when i've given them the tech for medium ones, other races are still using small bLast guns on most their ships, although this could be down to their lack of research points as they have no new facilities and they take so long to build.
Another thing i have found is that if you build a colony hub on a planet it will lower the amount of minerals you can construct.
eg. if you have a planet with 1600m pop on it it will be able to use around 1000 minerals/rads etc a turn to build facilities/ troops. But if you build a colony hub it reduces it to 300 min/rads a turn which means facilities afterwards such as resaerch facilities take 30 turns insted of say 8 turns. Is this a bug or not???