Quote:
DominionsFAN said:
Well basically calculate.
+50% firing speed. That means you fire 15 arrows and not 10 in the same amount of time. The attack power of the char is like 20-25, that is 20-25 damage on a single monster - their defense value against this damage type. [I think this is piercing damage]
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Yes I know what it does. But this is one of the few games where mitigating damage is actually more useful then dishing out damage.
1. Fear - Can get in free shots at the entire group for x amount of seconds.
2. Summon Allies - Basically meat shield + Damage dealers. You won't get hit at all, and your overall dps when factoring in the dmg done by the allies goes through the roof.
3. Arrow thing - Useful AE attack.
Those 3 spells can turn the tide of a battle you couldn't have won without them. Attacking 3 times vs 2 times won't.
I'm not saying it doesn't help, of course it does. But if you don't concentrate on buffing your magic, you have to kite constantly which is annoying. Plus, your dps is negligable once you start pumping out units. Tree of life and fear become much more important.