Thread: Vanheim Musings
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Old May 1st, 2006, 04:53 PM
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Default Re: Vanheim Musings

Quote:
Spacepain said:
First off, much thanks to all the folks who set me on a correct path with blooded marignon. I demonstrated to my mates really quick how awesome blood magic is. And they were pretty surprised when 300+ devils & some veyr nice Arch Demons/Demon Lords started romping around in their country.

However, now, I\\\'ve begun musing on the Vanheim. Of course, I\\\'m still playing within the very annoying unpatched and no CB mod constraints.
Yes devils and demons are some of the most powerful units in the game. I'm surprised none of them would be interested installing the official patch since that does fix game crashes/errors, adds some balance and adds some new content.

Quote:
Spacepain said:
I was reading an old thread that essentially proclaimed Vans and mini SC human commanders as the second coming.... Without CB and pre-patch Vans cost 70 gold, so are they still worth pursuing in bulk for an army?

Also, the human commander mini SC topic was only lightly touched on. Myself being a noob, would anybody point out what things I\\\'d plop on them early game to make them SCs? I\\\'ve experimented with various items, but everything is rather \\"eh.\\" I feel like there is some vital principal behind building SCs I\\\'m missing.

Finally, Pretender wise (and this ties in with the bulk Vans strategy), since I\\\'m playing pre-patch I\\\'m thinking a Vampire Queen SC is in order (unless the super blessed Vans is a smart route to go, even pre-patch). My current VQ has 2A/2W/1D/2B. Quickness and Mirror Image kick off the game. Is there anyway for me to refine this?

Thanks for input!
We need more information... what size map? how many opponents ? what nations are being played by your opponents ? what type of diplomacy if any exist within the game ? do one or more of your opponents lean towards a specific strategy ?
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