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Old May 5th, 2006, 06:34 AM
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Default Re: About Remote Assault....

It is really a very good game I think. Quite interesting tactically with a challenging AI. Only the setting is sort of generic and abstract, and it's all about tactical scenarios. I've always wondered exactly why there wasn't more of an active fan base for a game with so much quality in areas that are important and hard to find in other games. I can only think it's a combination of the generic setting failing to lure enough players in long enough to appreciate it. For me, it's that it lacks a compelling context to fuel my imagination to get me over the learning curve. I've been very impressed with the times I've played it and had the AI teach me lessons, but they were lessons about an abstract technology with generic robot armies in a post-apocolyptyic setting that I had a really hard time finding interest in, I suppose partly because those aren't settings I like, partly because it was just about robots fighting tactical battles in abstract places for abstract reasons, and partly because the game was challenging and complex enough that it offered some resistance to mastering it, and I found no community help (people discussing their fun with it etc). I guess. I think I'd probably have eaten it up if it had been a combat genre that I am interested in, and been more representational and included human combattants in a setting that was of interest. My disinterest was similar to the disinterest I feel towards most sports - too arbitrary, goals and rules don't have any intuitive reason, etc.

Anyway, that's my casual analsis / speculation regurgitation at 2:34 am.

PvK
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