Re: Babylon 5 Mod
I've started playing with the B5 mod as it exists on Rambie's download pages. I've noticed a few things that don't seem quite right, I don't know if these are delibrate and if not if they have been fixed.
The Armour Piercing missile (EA only?, not sure) has similiar range and damage to the Heavy Missile - I would have expected it to be comparable to the Basic Missile.
Armor doesn't appear to be destroyed first - I've had vessels shot full of holes and still have most of the armor components intact.
Fighter 5 doesn't give Fighter Bay 5, while Fighter 6 gives Fighter Bay 5 and Fighter Bay 6.
The AI-controlled Earth Alliance tries to research the normal SEIV tech tree. Several of the AIs never seem to expand past their home planet (turn 300+, stats list them as 1 planet, 0 ships and 400+ units).
I've just downloaded the newer AI file listed in this thread, will be having a look at that later.
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