Thread: Babylon 5 Mod
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Old August 29th, 2002, 01:05 AM
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Default Re: Babylon 5 Mod

AGoetz: Yeah, All the AI have a generic AI (no special racial techs researched or designed in AI_designcreation. That is why I went ahead and cobbled together some AI based on the techarea (data) and component (data) files. As far as weapon & damage characteristics, beyond my abilities to modify.

as for some of the AI not expanding: the neutrals won't. as for the "main" races doing that, seen it too but sometimes they expand, sometimes not; not sure why.

[ August 28, 2002, 16:06: Message edited by: pathfinder ]
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