Thread: Babylon 5 Mod
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Old August 30th, 2002, 12:14 AM
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Default Re: Babylon 5 Mod

*groan*
Do I need to do a mini-tutorial on the B5 MOD?

Basically (and I do mean BASICALLY) the only differences are in the settings.txt and fleet.txt files. Settings a a coupla lines (about defenses IIRC) and fleets has 3-4 lines about drones that are required to use B5 AI with GOLD. PDF did a Gold conVersion a coupla months ago, not sure if it is the mOD forum though.

If one feels brave, one could copy a GOLD Version of those two files into each race folder and then rename it (eg EarthAlliance_AI_settings.txt or EarthAlliance_AI_fleets.txt).

Also to properly use the mod, the mod folder should be a separate folder within the SEIV folder (similar to TDM or DevNull). This because the MOD uses VERY diferent techarea.txt and components.txt files in the data folder.

As for the AI I have been posting, they are simply designcreation.txt and research.txt files for the races that have so far been included and will work for both 1.49 (non-Gold) and Gold Versions. I hope to have these files done for the main races this week-end and the neutrals done by next week-end. My AI files can be found in the SEIV races forum.

Hope this helps.

And be advised that I can't keyboard very well so my AI have misspellings (which can cause error Messages). I THINK I have caught them all, but who knows

[ August 29, 2002, 23:15: Message edited by: pathfinder ]
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