Re: Babylon 5 Mod
None of the AI are complete; however, I have done some very basic AI (race specific research and designcreation) for the following: Earth Alliance, Minbari, Centauri, Narn regime, Shadows have basic less armor (they only have inert not the full blown passive armor(s)), Vree and Brakiri.
I'll have to update the zip file I have in the shrapnel MOD forum as I have updated/added to the files in it since I posted it Last week.
Some of the things left to do are (IIRC): Vorlon weapon tech tree/area, pics for at least two (2) of the Minbari race-specific weapons, update to the default_AI files with more complete research and designcreation files. Finish the Abbai, LLort, Markab, Grome and Gaime neutral race AI files (several have race-specific weapon tech trees). IIRC, Val said there are some tech areas not implemented that need to be done (1 I remember is that industry has 3 levels, not one as implemented atm).
[ August 30, 2002, 22:30: Message edited by: pathfinder ]
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