Thread: Babylon 5 Mod
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Old August 31st, 2002, 12:11 AM

Jamorobo Jamorobo is offline
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Default Re: Babylon 5 Mod

Pathfinder: Have you removed Shields from the Ai research list in the latest ai files for each race and default? I't's just i checked the minbari computer opponent in my latest game after adding your ai patch and found that they had researched 7 levels of shield research even though there arn't any shields to get!

Anyway the new ai is a bit better than the default ai even though there was a minor problem with the Centuri research files with RCE on "Ecm" and it looking for the "weapon platform" tech when it's actually "Platforms". I was wondering is the centuri the only race that researches better weapon platforms as races such as minbari don't have them in there research files.

I've also noticed with the ai that they won't build attack ships bigger than corvetts and any ship bigger than that is a specialist ship eg. minelayer. they do have the technology for big ships and they also have designs for large warships but they never build them
It becomes a problem when i start pushing through the galaxy with my authentic EA Battle crUsers (Which i'm very pleased with) and i'm pushing aside escorts armed with medium laser 2's, with my laser/pulse array 8 wielding hulks of death I think this might be down to them not having good enough engines as most of the space in the ai's big ships ends up as early engines insted of weapons.

The ai's going well though and to my suprise the ai is coping well as the vorlons and the shaddows. the vorlons have captured 4 planets off the minbari in a war in my recent game. The shadows however were stuck behind 4 black holes in the game so they couldn't really get anywhere.

Oh that reminds me can we please have less black holes when creating a galaxy as two races have been screwed in my game as they can't expand as there are black holes in the way ( try sending an early colony ship through a black hole sector )

Other then that the mods damn cool
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