Thread: Babylon 5 Mod
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Old August 31st, 2002, 01:52 AM
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Default Re: Babylon 5 Mod

my .zip must have been corrupt(?). I made another one and it took. Updated files are at :

http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001

the zip file is: 1030751107.zip.

Hope the errors are gone.

Jamboro: There are other advantages to a colony hub/homeworld hub. Me, I make MOST colonies as a manufacturing colony but combines with mining and/or agricultural colony. Homeworld helps get pluses for any fleets engaged in combat in-system. Also helps with morale and storage of materials and add cargo space...spaceyards don't. As in all things, trade-offs are there...*shrug*

[ August 31, 2002, 00:57: Message edited by: pathfinder ]
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