Thread: Babylon 5 Mod
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Old September 7th, 2002, 12:29 AM
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Default Re: Babylon 5 Mod

Lighthorse: the key, as jimbob puts it is in looking through componets, techarea and facilities files. Laborious undertaking ....

and you have to look for EACH race as they all have different traits/abilities/techs

and somethings Val, et al have not "turned-on" yet. In all hoensty, even though I been testing since April and have, on my own recognance, been dabbling in the research & designcreation files, I have not gotten all the techs/abilities/etc figgered out yet...

[ September 06, 2002, 23:32: Message edited by: pathfinder ]
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