Re: USA Remod V01
Thanks Sewter,
I realized after I posted this that some of the icon were off. This is because I made a last minute shp number change to keep my stuff better organized. Try 3610, 3496 and 3491 for all the TUSK versions.
I appreciate you not nailing me on the weapon HEK. I never expected them to be fairly accepted. I only put in my opinion of ratings. (this is just a mod not an official change... Maybe???... nah) I just wanted to have infantry weapons that were not the same and improved in one way or another as things progressed; from M1 to M14 to M16 to M16A2/M4A1/M4A1 SOPMOD to M16A4/M8/future, etc...
M14 was basically M1 with better ACC.
M16 was a better weapon than M14 but less HEK with smaller caliber size. It however, improved over it's service time. M16A2 was an improvement to the A1 thus better ACC and HEK.
The M4 series is represented by the time they are issued service wide with modified sighting which improves ACC and HEK. The SOPMOD series have higher values to add realism(mainly ACC). Since they are given to elite units who heavily modify them.
M16A4 is a better version of A2 with sight modifications.
M8's are not official but I assume the future weapon will be better overall.
They are not uberweapons in the game. I get nailed by the AI with AK47s and 74s and opposing M16s. The worst is the RPK and PKMs, they are murder. Also the unit using them really determines how well they work in the game.
My main objective was to get the weapons with the time periods.
I know in game terms it seems unbalanced but, I would modify all weapons to indicate the same improvements in firearms. I think any weapon in the right hands can be as deadly as the next.
The AK in Vietnam had higher HEK and average ACC and was probably a better weapon at the time. M16s in US units had better ACC and less HEK so I would represent this also. I am thinking (biased I'm sure) in terms of the US side.
Remember this is also within the effective range of the weapon which is where things balance out. AKs were less accurate at longer ranges thus losing HEK efficiency. M16 had better ACC at longer ranges thus getting better use of lower HEK.
I am working on version 1.5 which I have adjusted these values alittle. I also have fixed a number of OOB errors(such as the TUSK Icons) and added a few new units and formations.
Thanks again
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