Thread: Babylon 5 Mod
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Old September 8th, 2002, 12:13 AM
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Default Re: Babylon 5 Mod

Quote:
1) Fighters to be able to use Jump Gates/Worm Holes.

OK ..I know it has been said that they were too powerful in the beta but it would be possible to limit them in other ways to make for a balanced game. We could have smaller point defence weapons for a start, say @ 3 to 5 kT.
Warp capability for fighters would be great.
But when you decrease the size of point defences, you will decrease the potency of missiles too. I would hope to solve this problem by the introduction of a new ability ("fighter warp" or "hyperspace motivator") so that the player could choose to make some fighter warp capable by adding a specific component. Then we could mod this component to be larger or smaller as game balance dictates.
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