Quote:
Louist said:
Also- I'd like to see some turnbased gameplay OUTSIDE of hotseat. We play a lot of SE V over the lan over here, and none of us are very fond of simultaneous game play, even if it is faster. It takes so much of the control away.
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You are talking about making the game into an RTS. All of the beta testers are committed to avoiding such a nasty fate.
This is a hard-core turn based strategy series. Plan your strategies around your hull designs, and plan your hull designs around your available strategies. Then send in your hundred-ship fleets to do battle.
Tactical combat is fun when you're playing with 10 or 20 ship fleets...
But, as my one poker buddy would say "we ain't playing tiddlywinks here". Send in your 300 ship fleets, primed with fine-tuned strategies and designs.
In CB3, I just schooled a guy by sending 300 ships against his 400 ship ambush. My well controlled ships executed a two-pronged pincer attack, with dedicated assault ships, PD ships, antifighter boats, missile bombardment and carriers with bombers and interceptors. All did their own thing, and worked together to overcome his 30%-50% statistical advantage (many of his vehicles were actually huge carriers)
Screenshot:
http://imagemodserver.mine.nu/other/...Tudran2_02.jpg
You simply *can't* play a serious game using hotseat tactical combat. That took 12 hours to process (admittedly on an old machine), and resulted in a six megabyte combat file.