Re: Babylon 5 Mod
I've only played against the AI (and never finished a game as I always get a Range Check Error eventually - it is usually during the Minbari AI's processing and (on the Last occasion) trying to take over that side just before the crash didn't help as it occured after I hit End Turn but before the next player came up.
Currently playing with the Narn's trying out their Ion Torpedos. I forget the name of the weapon but going by the ingame displayed stats I don't see a real use for the Narn heavy ballistic weapon (at least at only a few levels of ballistics, all I've got so far). Compared to a same tech level Ion Torpedo, it's twice the size, twice the damage, same damage resistance on the seeker head, same seeker speed and massively more expensive.
Also, there is something wrong in the pricing for Medium and/or Heavy Passive Armour - Heavy Armour costs the same as Light while Medium costs much more?
I have been trying to get some decent attacks out of the AI, this game is a bit better in that way. My Narn empire started with just one jump point out - directly into the Minbari home system. I've lost count of just many Minbari ships I've blown up so far - there were 14 Frigates in one fleet that came through. However I'm up to a point now where I don't fear them - on that entrance point I have 6 Light Cruisers, 9 Destroyers, 3 Medium Repair Tugs and 195 Light Fighters (was 200) in 5 Groups. I can defeat most fleets that have come through to date in 2 tactical turns (1 to launch the Torpedoes, 1 to wait for them to reach their targets) - playing stratgic takes longer as the AI tends to have 3/4 of the fleet all fire at the same ship wasting a lot of shots. What I'll do next is put together an attack fleet so that I can finally do some expanding (will have to do some Point Defense research first, my exploration ships got taken out by fighters.
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