Thread: Babylon 5 Mod
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Old September 11th, 2002, 04:17 PM

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Default Re: Babylon 5 Mod

Timstone
Good luck with school! Hope to get the Gold mod out in the coming months to give you something to do over winter break

Pathfinder
Be as creative as you like with an Abbai shipset, I had looked at them as well to start modelling a shipset, let me see if I can find any of the models I made, hopefully I didn't lose them!
As to the AI, as we find the mistakes in testing, we will continue to fix them
Yeah, it's almost impossible to get all of this stuff down as cannon, but we try to keep it in the spirit of the show (and supplemental materials) as much as possible.

AGoetz
Could you send/post a saved game? You are using SE IV Classic with 1.49.30 of the mod? Try to tell me the name of the weapon and I will check it for balance, not sure which one you are talking about.

Rainstorm
Yeah, I loved that book - congrats to your friend on a job well done! I have already added the Torvalus (including their drone fighters and stealth tech) and have added some stuff for the Walkers, Mindriders and Kirsh Lords, but have a lot more to go, such as adding in the new weapons he introduced in that book. I would love any insight he has, and if he'd like to do (or assist in doing) the AI general descriptions and history that would be great! My overall goal with the Ancients was to be able to include them in a 'neutral' form like the Shadows and Vorlons, but to have the option of making them a standard race and having an 'Primordial Ancients War'.

Lighthorse
Are you using Pathfinder's AI? I have seen the old AI use fighters a few times, glad to see it surprise you
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