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Kuklinovsky said:
Hi, guys! There are a lot of new features in the WinSPWW2 but I must tell you about some drawbacks inherited from SPWW2. These drawbacks refer mainly to using artillery in the game:
- in the Encyclopedia and Purchase Screen I can't distinguish between ON-MAP and OFF-MAP artillery
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If you have problems to distinguish on-map and off-map artillery (when recruiting units) take notice that most of the off map artillery is placed last in the artillery list.
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Kuklinovsky said:- FOs loaded into their scout vehicles can't assign artillery until they are dismounted again
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None unit loaded can actively participate in the game.
Once a unit becomes a passenger you may not select it until it is unloaded from their carrier unit.
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Kuklinovsky said:- in most cases artillery delay is identical regardless of who was called arty support (HQ or FO)
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If the FO has enough experience you will notice a difference in the initial delay (for example a 80 experience FO will give you 1.2 initial delay while an 80 experience HQ will give you 2.2) .
But the biggest advantage of using an FO is the 0.1 delay in the shift of an already assigned artillery mission (the HQ will have a 0.2 delay)
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Kuklinovsky said:- Maybe DRG could explain me all above strange things because in the WinSPMBT they look exactly otherwise.
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Please double check these issues because in the WinSPMBT the above are identical (except perhaps the off/on map labels).
I hope I helped you.
cheers,
Pyros