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Old May 15th, 2006, 12:28 PM
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Default Re: New elements in WinSPWW2

Quote:
Kuklinovsky said:
Hi, guys! There are a lot of new features in the WinSPWW2 but I must tell you about some drawbacks inherited from SPWW2. These drawbacks refer mainly to using artillery in the game:

- in the Encyclopedia and Purchase Screen I can't distinguish between ON-MAP and OFF-MAP artillery

If you have problems to distinguish on-map and off-map artillery (when recruiting units) take notice that most of the off map artillery is placed last in the artillery list.


Quote:
Kuklinovsky said:- FOs loaded into their scout vehicles can't assign artillery until they are dismounted again
None unit loaded can actively participate in the game.
Once a unit becomes a passenger you may not select it until it is unloaded from their carrier unit.


Quote:
Kuklinovsky said:- in most cases artillery delay is identical regardless of who was called arty support (HQ or FO)
If the FO has enough experience you will notice a difference in the initial delay (for example a 80 experience FO will give you 1.2 initial delay while an 80 experience HQ will give you 2.2) .
But the biggest advantage of using an FO is the 0.1 delay in the shift of an already assigned artillery mission (the HQ will have a 0.2 delay)


Quote:
Kuklinovsky said:- Maybe DRG could explain me all above strange things because in the WinSPMBT they look exactly otherwise.
Please double check these issues because in the WinSPMBT the above are identical (except perhaps the off/on map labels).

I hope I helped you.

cheers,
Pyros
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