Thread: Babylon 5 Mod
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Old September 11th, 2002, 11:44 PM

Val Val is offline
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Default Re: Babylon 5 Mod

Ok - read the rest of the Posts:

Rainstorm
Thanks! I'm talking with Matt to see what he is interested in doing.

Jimbob
Thanks for the offer to help on a help file, when do you want to start and what can I provide you to help it become a reality?

Brennan
Like that Ash quote!

Javaslinger
Gold... still not there, but maybe Gil or PDF might still be interested in converting the next release over to Gold.

AGoetz
Can you upload the savegame? Also, tell us which Versions of everything you are running (game wise).

newbie4ever
Ancient Colonies - see the post I made yesterday. There are actually quite a few people working on the mod contributing everything from Shipsets, Components, Artwork, AI, Descriptions through to Playtesters. You can check the Author line in the modinfo file to see the credits. Also - if I missed someone, please let me know!

Lighthorse
I left the standard racial traits in so a person (who was so inclined) could just append this mod right on top of the existing SE IV 1.49 and have them both work with a minimal of fuss.

Killer
Are you still having trouble d/ling the Mod?

HeMan
Good job finding the 'hidden' hyperspace techs, talk about persistance Hopefully things like that would be solved in the tech tree.

Topics:

Shields - As mentioned way back, there aren't many races that use shields, mostly just the Vorlons and Abbai (and the Mindriders) the Brakiri have shields as well, though I believe they stole the tech from the Abbai.

Raiders - The shipset is far from complete, I was actually thinking of giving them a purposely incomplete shipset with a smaller range of ships.

PBW - Ok, who is still up for the PBW game and can someone volunteer to coordinate setting it up? I'd prefer to focus more on getting out the next release.

WP - I do know there were some mention of Planetary defenses, but for the most part they were in atmosphere weapons, so I think SJs idea to have special WP weapons that are very short range would be best. Opinions?

Other things to Fix:

1 - AI Shipbuilding to work for ships larger than destroyers.

2 - Galaxy creation to make a B5 Mod "Galaxy"

3 - AI Transport population

4 - Fix manufacturing/colony/homeworld production value bug

Have I missed anything?
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