Thread: Babylon 5 Mod
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Old September 12th, 2002, 03:05 AM

Val Val is offline
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Default Re: Babylon 5 Mod

Austrailian time, eh?

The Canuck
Consider the light as green as possible. I'd love to see some Drazi, Pak'ma'ra and Brakiri, as we have them ready to go, they are just lacking shipsets. I do have some basic framework for them (see Rambie's site for the d/l). Raiders would be another good one - though (as I said) this one may not need things like dreadnoughts.

Progress Report:
Ok, starting to re-re-work the Intel into 4 new Groups so an empire can focus on particular types of Intel and also so these types could be individually removed rather than removing all of Intel.

The areas are:
1 - Espionage : Includes all information gathering Intel and Stealing Intel
2 - Black Ops : Includes all Intel that causes another empire damage in some tangible form
3 - Counter Intelligence : All the Intel defense and Intel sabotage (best defence is a good offence)
4 - Covert Support : This one I was playing with, the biggest issue is that the Counter-Intel will still prevent these pretty much beneficial Intel projects. The idea is to have things that can be used to decrease a planet's anger (Media Propaganda) and repair damaged ships that are too far from a repair ship (Repair Team). We'll see how this works out.

Additionally, the variable Intel Ops will improve as your level in that area improves - so a Ship Bomb will do increasingly more damage as your Op teams learn new tricks and research more powerful concealable explosives.

Opinions or ideas?

Off to watch Legend of the Rangers (the other LotR) on Sci-Fi channel. Talk to y'all later!
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