Thread: Babylon 5 Mod
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Old September 12th, 2002, 04:26 AM

Val Val is offline
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Default Re: Babylon 5 Mod

Thanks PF!

Here is what I have completed so far for the next release:

1.49.31 - Revised Intelligence into subcategories and added new Intel Ops. Fixed Torvalus cost in RacialTraits file. Added Vree and Technomage shipsets. Added AI for other races (Minbari, EA, Centauri, Narn, ShagToth, Shadows, Vree). Added Hyach Miniaturized Life Support and Aux Control. Fixed the Lasers descriptions. Fixed Jump Gate IV typo. Changed Aux Control to be smaller and harder to destroy. Halved tonnage space for Advanced and Elite ECM & Combat Sensors components as they are extensions of the Basic ECM & Combat Sensors.

Since I had to fix the Torvalus cost, the new RacialTraits file will invalidate any Empires y'all have setup in your games. Since I really hate messing them up, I want to make any other additions to this file that I can now. Any other races y'all want to see added? Any new racial traits to be added? Let me know ASAP.

[ September 12, 2002, 05:38: Message edited by: Val ]
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