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Puke said:
i have to admit, the ground combat does look pretty bad. im sure its nice being able to have different troop types, and fighters, and possibly orbital bombardment all playing a factor.
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I second this. I would have been *FINE*, to say the least, if a model like in MoO2 or MoO3 would have used. Some nifty visuals, maybe some large-scale tactical decisions, but thats about it. It looks really ugly. Hopefully it has some kind of auto-resolve lol.