Re: SE5 release is only 3 weeks away!
Space Rangers 2 is a great game but the RTS isn't one of its high points, IMO. Either you'll like it or you won't. If you don't want to you don't have to ever fight an RTS battle (though you should probably play the tutorial battle just to find out.)
As for SE:V - feature creep can be a nasty thing. Just how long are games going to last if every battle, on the ground or above it, is fought on a tactical map? At least it'll be an option.
Who wouldn't have been happy with an enhanced Space Empires IV with swizier 24 bit 2D grafix (cos they look better 2D unless you're going to go the monster-requirements route needed for decent 3D performance.), higher resolution support and more tech trees? I'd have liked to see more complicated resource handling too. (ie resources needing to be moved around not just magically being Space Ported to massive warehouses dotted around your empire. Proper supply line management)
The Malfador website mentions new screens shots but if I check out the gallery the latest I can see are from 2005. I've been looking forward to SE:V but I never really looked too hard at the screenies before because in SE:IV the graphics just weren't an issue. But tonite I had a hard look at what there is of the screens and the interface looks crisp but the system map looks pretty drab and the tactical combat looks pretty bad, though that may be because it's a static image.
Really what I'm saying is I hope this new and improved Space Empires doesn't come across as some old slapper who piles on the makeup so she thinks she looks 21 again.
Anyway, too late to worry much now.
EDIT - and don't tell me that they had to go 3D to appeal to the mass market because this isn't ever going to be a mass market game. Gal Civ 2 already became that popular 4X game but how many SE:IV diehards see it as a similar game?
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