Re: Babylon 5 Mod
Gotcha.
Also, FYI to all, the data files I posted will invalidate any Empire files you have created. The files should work well (in other words, anyone who wants a peak at what is coming can install this data files in place of their old data folder), even without the extra graphics that will be in the 1.49.31 release. I've also changed around some of the existing projects to fill out the levels. I'm interested on feedback on the Intel work and suggestions for more Intel programs - particularly race specific ones (there are two Shadow specific ones in there already, fitting I think).
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