Thread: Babylon 5 Mod
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Old September 16th, 2002, 02:19 AM

AGoetz AGoetz is offline
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Default Re: Babylon 5 Mod

I've been thinking about some of the attributes that you can take when you're creating a race and I've come to suspect that Natural Merchants (That's the one where you don't need Space Ports, isn't it?) could be under priced. As I understand it, only Homeworld Hubs, Colony Hubs and Manufacturing Hubs (?) count as Space Ports and these all take a long time to build, much longer than single purpose structures such as Space Yards and Mines.
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