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Old May 20th, 2006, 05:47 AM

czerpak czerpak is offline
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Default Re: when to fire back

Quote:
PatG said:

Concerning scouts, I will usually set their firing range to 1 hex - sometimes a little more. Using one hex per turn advance rates and/or cover you can usually get scout units very close to the enemy and pinpoint their positions. The short range also prevents your scout from revealing themselves through op fire and allows you to select when to use them to suppress.
Ideally scouts should be used as...scouts. If you need to use those valuable units to supress enemy, maybe your force composition is not quite right.
Make an experiment - try a game with your scouts' weapons OFF. See how valuable info you will get from them, especially in later parts of the game, when they are behind enemy's line.

Much more cost effective will be e.g. using mortars to supress spotted anemy units and leave scouts to keep an eye of them.

cheers
Czerpak
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