
May 20th, 2006, 11:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,617
Thanks: 4,059
Thanked 5,818 Times in 2,870 Posts
|
|
Re: Map border oddity
Quote:
RVPERTVS said:
Talking about map oddities Iīm experiencing these two issues:
1.- I have this scenario (Russia vs GB ME)on a 30x40 map with a victory hex located on the upper left corner of the map. I just couldnīt edit that v hex with the scen editor The point is: I played the scenario as russia and by turn 3 I didnīt encounter much resistance, so I switched sides and I realized that almost all GBīs units headed towards the off map victory hex and vanished from battle, meaning they got off map. Attached is the scenario (No. 160) and a couple of screen shots
|
*********ALL vicotry hexes must be placed when building a sceanrio even if you do not need them all just give them zero for a value and "hide" them under the ones you do use
Quote:
RVPERTVS said:
2.- After experiencing the above mentioned shortcoming I switched to battle mode and loaded the same map, this time I was able to re-locate all v hexes inside the map, so I bought my force and the AIīs, turning just itīs purchasing option to human(Iīm doing some experimentations), and again after a couple of turns I wasnīt given much resistance, so again I switched sides and noticed that there wasnīt any armor, a full platoon of chieftains was not there and listed as "reinforce 3", somehow the AI deployed em that way. I thought reinforcements were available only in scenarios not in battles, as I donīt recall reading about it in the game manual. Attached is the saved game (the GBīs tanks are about to enter the field)
Iīm running v 2.51 CD, I hope someone can help, thanks in advance.
|
********* The AI will, on occasion, make units reinforcements and that's what it did with your chieftains.
Don
|