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Old May 20th, 2006, 12:41 PM
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Default Re: Are \'trick\' spells viable?

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Nerfix said:
Quote:
Endoperez said:I always thought of Suplhur Haze and Freezing Mists as damage spells. Do you mean that all cloud spells are 'trick' spells as well?
Weird path combination doesn't make a spell a 'trick' spell. Only Tien Chi/Atlantis/Arcos get Acid (Water/Fire) with randoms in most games, Magma (earth/fire) is rare except on Ulm, Nether Darts is the only Astral/Death combination spell with Nether Dart, but this doesn't make these spells any weaker.
Well, they do neglible damage and their main purpose is to poison/numb the enemies there. FYI, I consider stuff like Combustion trick spells too.

Combustion spam is fun, too. 'Fun', maybe not effective.
Combustion is a weak spell, although AoE version would be quite useful against creatures vulnerable to Fire (Vine men/ogres). However, AoE Poison is very, VERY powerful. One turn in the fog will hurt any mortal creatures badly, and two turns will probably kill them. The constant damage is bad for morale, might cause afflictions, and of course, dead Vanir or even cavalry are very expensive to replace.

All cloud-type spells aren't useful. Some are worthless. However, if by "trick" spell you mean spells which inhibit the creature some way without causing (much) damage or severe status changes, Sulphur Haze doesn't belong into that list.
Being aflame, numb, slowed, unable to move until (something), unable to attack etc are weak abilities. Poison is not. I'd like to see all of the above having greater AoE. However, Sulphur Haze is already useful for those able to use it.
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