Hi Narwan
No that would be about as sensible as the current situation where all 7 are being fired from the shoulder into the air on the move even when the squad is dug in and stationary

But thank you for asking.
This is the sloution I would propose.
BAR does not have a quick change barrel and AFAIK is not employed with a number 2, unlike every other nations LMG. To remedy this a second BAR was introduced into the squad, so now we have a quick change barrel of sorts (second weapon) and twice as much ammo (still less than a three man LMG team carries, or even a two man team as the second BAR weighs a lot) So rather than representing 2 Bars in a sqad as 2 weapon slots the 2 BAR sqaud could lose the second BAR slot and the remaining BAR slot retains the current single BAR slot values ie acc 20, hit 5. Now for the single BAR squad's BAR weapon slot we would now have values of 10 and 2.5(lets say 2). AS BAR and FG42 have nearly identicle in-game performance, this gives us a guide to how to model the FG42 rifle squads weapon slot. Assuming that a least 2 of the FG42s are operating in the stationary prone position during movement (not unreaslonable I would think if the squad has any training whatsoever) then the paratrooper FG42 rifle slot should have acc 20 hit 5. Obviously this is a gross underestimation of the squads firepower when in a defensive position ie 7 FG42 in stationary prone but is much more credible than the current acc 1 hit 3
Also of interest the game models FG42 range at 400m rather than the correct 800m
Regards Chuck.