
September 17th, 2002, 04:11 AM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
IF: gregbowman: Two things you could do is 1-go to the shipset forum here and pick-up the B5 Gold done by PDF (June timeframe). This one is very old Version but could be updated with the AI I have posted. 2-wait until after Val Posts the next Version, then convert the AI_Fleet files (add the lines for drones) for all the AI and the line about defense in AI_Settings for all of them. B5 is very playable either way. Just depends on how much fiddling around you want to do. The AI I have been posting are not optimized, just the AI_designcreation and AI_research files so that the AI can get some level of their own race-specific weapons and other components (stealth coating, psychic units [EA psi corps], etc) unique to the races. It got a bit boring playing against the races which had all the same, limited techs.
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I couldn't find that earlier Version of the B5 mod through the forum, but it looks like I downloaded some form of the B5 mod back in July. Among the authors listed in the readme file are Val and PDF. I'll have to look at it and see if I need to download those files. But I may just wait until Val releases the v1.78 mod. I usually don't have that much time to get on the computer, and my time is divided between wanting to play the game or getting on the internet and download a new race or mod.
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