Re: Artillery
What I am saying is not that I use the mortars but in a generated campain game in 2 games I have lost an average of 6 armored vehicles to 75mm artillery and 81mm mortors including at least one sherman, and 2 M-10's. Most losses being M-3 apcs. As a 20 year armor man I have seen what an 81mm mortor round looks like when it hits and it is not like the movies. Also If you take the square meters of a hex 2175 and the square meters of a M-3 (15) the number is way to high. If you plot out the burst radius of an 81mm mortar round at about 40 meters in diameter you get that high a hit ratio. However that diameter is the 50% hit radius on personnel targets with the shrapnal. You have to use the size of the projectile agains the area of the hex and the actual area of the vehicle. Then on an open topped pc you would have to halve the area for the open rear compartment. I could see more mobility hits or the killing of passengers rather than the destruction of the vehicle. Your example of a British 2 inch mortar killing a King Tiger is a case of using the exception to prove the rule. I doubt if that has ever happened again.
In summery what I do not like is the high precentage of vehicle kills by 75mm and 81mm mortars. If they were mobility hits I could accept that but not that many kills by mortars.
Dave Malesevich
SFC USA-Ret 19K4HA7
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