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chuckfourth said:
Assumption number 1 is wrong because the premise that the weapon was only ever used as a rifle never as a SAW is patently ridiculous. How often this happens is arguable, but if just one of 7 FG42 in the squad is used as a BAR this is enough to justify the change to 20 and 5. And there would certainly be circumstaces when the weapon was used in the same role as the BAR.
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Dig up the documentation and you may have a case. If not, I doubt you will get anywhere, regardless of how many posts you make.
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The argument that because its in slot one it cant have its value increases is a complete furphy, It can easily have its acc and hit changed to 20 and 5 like the BAR. Play balance wouldnt suffer in the least. What the change to 20 and 5 values represents is an acknowledgemant of the inherent flexibity of the weapon.
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You should use MOBHACK to change the values, test it an post the results to support your argument.
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As you say Clause it is the use of the weapon that is the issue here and you cannot tell me with a straight face that it was never used as SAW.
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Nor can you say that it was always being used as a light machinegun by every man in the squadron. I have already stated what I think you need to do to convince anyone of the need of a change: Find documentation for the use and issue of the FG42. In other words: Do some
work to make the game better instead of just
whining about it.
As for bias, it is typical that your solution to a percieved problem always results in a massive gain for the German side in the game. Whether that is by intent or just due to a lack of knowledge about the game, I can't say
In this case, you suggest changing the FG42 values so everybody in an FJ squad will be carrying a light machine gun and use it as such - always.
Clearly not on.
IF the FG42 was used, as a rule, as an LMG as well as a rifle, then the right solution, in my view, is to create a new weapon as a weapon class 2 and issue that as a supporting weapon like the BAR while retaining the FG42 as a rifle in slot 1 with the current stats. How such a solution would be employed would depend on the documentation (issue, use).
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Marek is very likely correct. Logistics are greatly simplified if the weapon is concentrated in particular units rather than spread out evenly.
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That is the assumption for the way the game currently treats the weapon.
Claus B