Thread: Artillery
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Old May 22nd, 2006, 02:06 PM
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dwmalesevich dwmalesevich is offline
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Default Re: Artillery

Don,

I understand what your are saying. So you understand where I am comming from leave me tell you a little about myself. 1st I have 21 years of Active Duty in the US Army as a tank commander/platoon sergeant and Master Gunner. I have also taught soldiers how to be tank commanders. On computers I go back to an Altair 6000 with 640bits of memory. In gaming I go back to 1961 and Avalon Hills D-Day. In the 70's I acquired over 100 SPI games. Your two games are the only armor games that I currently play to any extent. They are fun and fairly accuate.

What I do not like comes from over 2500 main gun rounds fired out my tanks. I do know tank gunnery.

After the 1st round is fired any competent gunner should be able to hit the target by the 2nd at latest 3rd round fired. Once you have hit the target the largest problem is solved (determining range) From then on you should be able to continue to hit the target as long as the err budget doesn't cause you to miss. In game turms once you hit you should probobly get a 15-20% bonus for contiued hits on the same target or any target within 2 hexes of the origional target.

Secondly I do not like the way that each tank will fire all of its weapons at the same target even if there is no chance of target damage. I would really like to see the possibilty of multipule engagements ie(engaging 2 or more targets with 2 or more weapons systems) In game turms this means putting the gunner on to a main gun or mg target and then letting the TC fire his 50 at a different target. The bow gunner should always engage the closest infantry in his line of sight.

I realize that I have rambled here. I'm sorry.

In conclusion please do not think that I don't like what you guys have done because I realy apprciate your hard work.

Dave Malesevich
SFC USA-Ret 19K4HA7
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