Val is still at work and probably will be until laaaate tonight, hence my lack of frequent Posts. One of the team had a heart attack so I'm picking up the slack and working something on the order of 14-17 hour days. Bleck
I'm still hoping to get out of here early on a few nights in the later half of the week to get this next release for the mod done. Regardless, I will have something by the weekend (or real early Monday morning) that will be of
considerable worth.
I'm still mulling on Ph-D's whole external/internal mass thing, oy my head hurts!
Internal/External
Consider it more effective cargo storage. So a strut is mounted on the ship and the increased cargo capacity are large cargo containers that are attached to the ship. How's that? Ditto for the external fighter catapults. The reason they kind of act as armor is that they are more exposed and easier to target, and who wouldn't want to cripple a ship's ability to launch/recover fighters?
Gregbowman
The current target is a lot of PBW stuff, but PF, Simon and I have also been hard at work on the AI side of things. The PBW/M is important, as it will let us test the mod as a whole in ways I would never think. It will help us to root out abussive weapons or make useless weapons useful. It also gives us some insight into what to have the AI do. My 'ultimate' goal is a solid AI with a quality mod, something that is challenging, but not impossible. Ah, to dream!
Killer
What type of errors?
AGoetz
I downloaded your save and am trying to fix up the AI to avoid the errors.
Lighthorse
What I 'really' want is one shot missiles/weapons, or has that been added and I missed it? I know I can make it fire once per combat giving it a reload of 30. Could also make it destroyed after use, or is that only for components used on the main screen of buttons?
Nomor
Heh, good story
Pathfinder
I'm sure he is referring to having all of your AI in one easy to use capsule - not actual new AI again 
[ September 18, 2002, 00:14: Message edited by: Val ]