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dwmalesevich said:
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What I do not like comes from over 2500 main gun rounds fired out my tanks. I do know tank gunnery.
After the 1st round is fired any competent gunner should be able to hit the target by the 2nd at latest 3rd round fired. Once you have hit the target the largest problem is solved (determining range) From then on you should be able to continue to hit the target as long as the err budget doesn't cause you to miss. In game turms once you hit you should probobly get a 15-20% bonus for contiued hits on the same target or any target within 2 hexes of the original target.
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OK.... do you have any examples of what you are unhappy with exactly becasue if I take a tank with an experienced gunner in this game and fire it at a target it will almost certainly hit and kill that target in three shots. ( assuming the gun has the penetration to kill ). Set up a test sceanrio and show me the problem. Give the gunner 95 experience
Quote:
dwmalesevich said:
Secondly I do not like the way that each tank will fire all of its weapons at the same target even if there is no chance of target damage. I would really like to see the possibilty of multipule engagements ie(engaging 2 or more targets with 2 or more weapons systems) In game turms this means putting the gunner on to a main gun or mg target and then letting the TC fire his 50 at a different target. The bow gunner should always engage the closest infantry in his line of sight.
I realize that I have rambled here. I'm sorry.
In conclusion please do not think that I don't like what you guys have done because I realy apprciate your hard work.
Dave Malesevich
SFC USA-Ret 19K4HA7
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Point 2 I'm almost 100% certain you are never going to see the way you describle it. The tank may switch targets but having the turret engage one target and the hull MG engage another is very,
very unlikely to happen
Don