Re: Mictlan
Hey, guys. This is Scott Hebert. I can't remember my old account at all, so I made a new one.
I can say, though, that this discrepancy between 'normal' and summoned creatures is _the_ reason I stopped playing Dominions II, and the main reason I am not preordering Dominions 3. I do not like the idea of having the mid- to late-game be nothing but 'Hmm, what do I want my 50 bajillion mages to do this turn?'
As for ways to 'improve' normal troops?
1) Remove upkeep entirely from the game. As others have (rightly) pointed out, until Summons and Normals are playing in the same ballpark, Summons will be superior. This is one way to fix that issue.
2) Make summoned units have a gem upkeep. This is the other side of the coin. If all summoned units had, say, an upkeep of 1/5 their cost in gems, you wouldn't see nearly as many of them. At that point, they would be used as a supplement to existing forces, not the sole source of a troop base.
Personally, I'm all for the second option. This fits with the current conventions of this game type, as well as the literature. (Devils want continuous sacrifices!) This also would help even the field with combat summons, who could be costed appropriately so as to offer trade-offs with 'permanent' summons.
About the only 'issue' this might have is to push the game further towards SCdom, which could be mitigated in other ways.
But really. Please, do something about this.
|