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Old May 23rd, 2006, 02:21 PM

Uncle_Joe Uncle_Joe is offline
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Default Re: Infantry Casualties at 50m

Yes, massed arty can do the trick, but in small engagement there doesnt tend to be a lot of arty of hand for speculative fire.

Also, it just feels wrong in city fights when you cant even engage the enemy. IMO, close in city fighting should involve casualties on both sides and infiltration and surprise. But with the way the system works, thats tough to accomplish because unsuppressed infantry almost automatically spot and engage anything adjacent and with the current lethality fire, kill a handful, and throw the rest back with no counter-fire.

Again, I felt it was about right in the DOS version. I'm just wondering what the change was (if any) and/or the reasoning behind said change. The rules blurb on range even states that units in adjacent hexes arent necessarily at point-blank range to each other so why does nearly every shot seem like its a firing squad?

At the very least perhaps a few more 'go to ground' or 'seek cover' results could occur at 50m to protect against the full brunt of all of the weapons every time. But just reducing 50m rifle casualties in close terrain would be great IMO.
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