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VedalkenBear said:
I do not like the idea of having the mid- to late-game be nothing but 'Hmm, what do I want my 50 bajillion mages to do this turn?'
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And I do like that. Dominions is one of the very few games where magic can actually decide the outcome of a battle. If you take the Age of Wonders games, magic is absolutely useless without troops to work with. I much prefer the Dominions model.
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Personally, I'm all for the second option.
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I hate the second option. I'd go for the first long before the second, which only manages to reduce the number of viable tactics. Of course, the best choice is to simply increase the amount of gold in the world to the point where you can buy both mages and troops in the same turn.