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Charles22 said:Okay, obviously I took the first T38M1938 I saw and didn't know of the other (the one I took was buried deep enough as it was).
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I did the same, the one with the extra 45mm appeared first (I have the PT version of the game which has some additional sorting features so the order in which they appeared in my encyclopedia might have been different from yours).
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Charles22 said:
Despite it hitting less, I just can't get over the '40 T34 having a gun, that when it hits will smash every enemy AFV, and have the cream of the armor crop (aside from the KV series) and have all that speed, and still is the same encyclopedia price as the pretty much worthless PZIIIE (in the game the T34 would be closer to 50).
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Think of it like this; the T34 1940 can kill the PZIIIE, but the PIVf2 can kill the T34 1940, and the PZIIIE can kill the PIVf2! So how to work out the pricing between these? Now add all the other units in the game to come to an as realistic as possible cost balance between all of these units for all of the time period covered by the game. The current cost structure is what you end up with.
The trick when playing is, and that's basically the whole issue of 'the art of war' is to find the right tool against the right enemy unit. Optimizing your own effectiveness and minimizing the enemies. Clearly you don't want to go head on with T34's if you've got PZIIIE's. Lure them into pak traps like rommel did...
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Charles22 said:
Again, I just think the 45L66 is overated in punch (not that it's a T34 gun), and if it were doing so well I would have to wonder why the USSR wouldn't have kept just putting that on their AFV's as they were doing with the T35 and such early on.
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They did. It become the standard weapon for their light tanks (T70, T50, T80). The multiturretting of the T35 was discontinued because it wasn't cost effective to produce and extremely hard to command during combat, so no secondary gun armaments anymore.
Narwan