Re: Soviet Campaigns
that's the point imho: putting the final outcome in doubt. we all now how the war went on after germany invaded russia,
but it's the vague possibility of "what if" that keeps a campaign game interesting. what if i can't hold these heights overlooking a vital crossing?
what if i fail breaking up that armoured assault? will moscow fall because of me?
__________________
A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx
|