Re: B5 MOD General
A bug: The Engine Mount for ships of size 4999-5011 has incorrectly Cost, Tonnage, Tonnage Structure and Supple Percent set to a very low value. Should probably be 44 or 48 or some such. As a consequence, the biggest ships of 5k tonnage can actually move ridiculously fast.
One thing I've observed, though, is that there's really little difference between the respective ship sizes. They're approximately as fast, they can take approx. as much, they take approx. as long to build, etc. This seems to me to make it a little pointless, since there's not much reason not to just build the biggest one, rendering the previous sizes researched useless.
So what if that was changed? Bigger speed/movement gap, bigger tonnage gap, bigger material and maint. cost and *far* bigger building time differences between the different ship sizes. What I hope this would achive is to put some more thought into what sizes to build, make them distinctly different, not just have a ship that is slightly bigger than the previous one I just researched.
Just as an example, a Scout currently has 100 tonnage, an Escort 150, a Corvette 200, a Frigate 300, Destroyer 400 and a H.Destroyer 450. On a homeworld planet they all take about 1 or 2 turns to build. This largly render just about all of those sizes except the last, and perhaps the first, redundant.
I'm not proposing any immediate changes, I'm just looking to see if others have an opinion about it. It's just that I find myself always building the biggest ships, unless I'm making a pure scout ship, and it sort of feels like the rest are going to waste.
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