Thread: Babylon 5 Mod
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Old September 23rd, 2002, 01:35 AM

AGoetz AGoetz is offline
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Default Re: Babylon 5 Mod

Regarding crashes during the AIs turn :
Had this again Last night, so I loaded up an auto-save just before it, then went through every AI players fleets and trashed 60%+ of their ships. The crash has not yet re-occured.
Some interesting fleets out there - the Centuri had a fleet with 21 Carriers (of various sizes) sitting over one of their worlds (only two actually had any fighters loaded).

My current defences (as Narn) on the jump points consists of 3 BattleCruisers (Ion Torpedoes), 2 Medium Repair (Energy Mines), 1 Battleship (Particle Beams, Pulsar Mines), 1 Super Carrier (No weapons, but does have a construction bay) carrying 144 Heavy Fighters (Paired Particle Guns) and 1 Destroyer (Plasma weapons and Boarding Parties). This can crush any AI fleet that has so far tried to enter my space - the largest AI fleet destroyed to date in this game had over 30 ships in it, of which 10 were Destroyers.

Is this a bug or delibrate : My 'Stealer' Class Destroyers have taken a few Centuri vessels which I've analysed, from that anaylsis I got Centuri Medium Weapons and the option to research Centuri Heavy Weapons. Should I (as the Narn) be able to build Centuri Weapon systems on my ships? When a Minbari vessel of sufficent size to live long enough to be captured shows up, will I also be able to build Minbari Weapons systems?
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