Re: Ministers - which are the safe bets?
The colonization minister isn't TOO bad. Usually by the time I turn it on, I'm bringing in so many resources that it doesn't really matter what I colonize. Rather than spend inordinate amounts of time scouring the galaxy looking for good planets, I just flick on the AI for colony ships, and try to make the best of whatever planets it colonizes. It's still incompetent (colonizing small, resource-poor worlds with the wrong atmosphere, even though huge, resource-rich worlds with the right atmosphere are just 1-2 systems farther away) but so much easier than manually directing 2-5 colony ships somewhere every turn.
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Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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