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Babylon 5 Mod
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September 24th, 2002, 11:42 PM
Jamorobo
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
NOmor: Yeah, I vividly remember my Shadows (early Version) fighters ripping a LARGE (70+) well equipped Minbari Fleet a new one with NO Shadow losses. Something like 10 Shadow light (or was it medium?) fighters with a moleclar slicer (fighter Version) cannon with range better than the Minbari laser/particle beams (before I did the MInbari designcreation/research files).
-yep they are a bit killy, When you get partical weapons lv 1 as EA all the ship weapons go 1 space where the Uni-pulse cannons for your fighters go 3 spaces !!!
-Anyway, could you please list which of the extra not-finnished-yet races are in the race folder and which are in the neutrals folder, as if i put mostly any of the non-finished races in my race folder it comes up with "cannot load ..... xxx_portrait_battlecruiser" for most of them! Which makes me unhappy as i wanna loads of enemys to fight insted of just 8.
-Also what setting do you lot use for B5 games as i don't really know what to use for a good B5 game.
-Whats going on with the "natural merchants" trait as at the moment it is a BIG advantage to races like EA.
-Pathfinder, did u say you tweeked the narn? As if you did well done, i can see their score right now and each turn it's storming away from me and the rest of the ai's.
I havent found them yet but there seems to be alot of damaged ships coming back to the minbari homeworld where 1 of my ships is resting, i guess the narns are the other side of them then
[ September 24, 2002, 22:45: Message edited by: Jamorobo ]
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