Re: Artillery
Andy,
What I think would help is if the hit percentage went up for the target in the hex with each shot when you hit the target you get a 15-20% boost for the next round fired at that target or any target within 1 hex. In real life the hardest part of the early tanker was getting the range right. Once you have hit the target you have the range. If you are using a balistic reticle all you have to do is put the same range line on the target again. Again in real life once you hit a target you can engage any target withing 200 meters using the same range and the superelevation of the gun will be close enough to enable a hit. In the game with WWII ammunition I would say to restrict it to a one hex distance. Targets in the same hex should recieve the same percentaage with the extra 15-20%. I don't know if this is doable but I feel it would improve the game.
Please don't think that I don't like what you guys have done because Win SPWWII and MBT are probobly my two favorite games. When I was on active duty on tanks every day my computer gaming was Harpoon. I saw enough of tanks every day.
Dave Malesevich
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