Re: Bug in AI buys?
Low training arty will arrive later, and drift off target more, and will if off-map, not fire counterbattery fires much.
Low morale arty, if hit, will tend to have the crews run off map, or if off-map, take longer (if ever) to recover.
In the Yom Kippur War, 75% of Israeli fire missions were counter-battery. I tend to use 1-2 off map batteries of reasonable ranged arty (I use the 10cm K18, not the 105 as range is good - 214), for a bn (4 coys, usually 3 rifle co and a tank co) sized force. Those are usually left "idle" as counter battery firers for most of the game. On map, i have a heavy mortar group (with ammo supply) and/or a 15cm SIG section and they deal with on-map arty mainly. Each on-map coy has a mortar platoon, or 2 halftrack SP-mortar platoon assigned, and these are used to support the coy with direct supporting fires against infantry targets, breaking up attacks etc. The reamining arty is really only released from CB duties once I have dealt with the arty threat from the opponent.
Andy
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