Re: Bug in AI buys?
The thing we have to remember about this game is that it's not meant to be a force representing the "average force" such that every unit represents 100 or 1000 or the real life units.
No, the truth of the matter is that you have a special force here that meetes it's enemy on largely equal terms (apart from the mission type). By equal terms I eman the enemy attacks or defends with the sam points as you always will. If you run into a high concentration of a unit which wasn't available in very high quantities, then and only then should there be a problem of sorts.
A good general rule of thumb to looking at this sort of situation is to remember what divisions usually carried. Most divisions had at least 25-50 tanks to a regiment, so if you see that sort of concentration of a tank that was usually rare, it's not really that rare when you consider that most AFV's didn't get thrown about in penny packets. By that I mean they didn't give every divison their own Tiger tank. So while it may seem ratio-wise that 30 Tigers are too high a number for the enemy, remember that it was normal for them to be grouped together like that, though they may not had been attacking all at the same time.
In a game of SPWAW once, I fought over 150 French tanks, including 110 S-35's! I had 30-40 tanks maximum with only 2 88's. Fortunately for me I inflicted enough damage on his advance that the French surrendered before he did too much damage to me and I had a decisive victory. Another 5-10 turns and I would've lost objectives and turned into dog meat. That's one advantage to striking the enemy early on with some long range fire in that you might be going against an enemy that has low enough morale that it will break. I don't think I've ever seen this sort of thing happen in SPWW2, and in SPWAW's case only once or twice.
|