Thread: Babylon 5 Mod
View Single Post
  #1656  
Old October 2nd, 2002, 05:01 AM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Babylon 5 Mod

- Back again, didn't get my promised day off on Saturday, in fact they were talking about firing the project manager so we wound up working harder to make sure everthing he let slip got back on track, so I got to work even more hours

I did not have enough time to finish the Drakh - so maybe put Tesco down for LNAW I did however get something accomplished so we can get our game going - uploading 1.49.31 for us to start the game.

B5ModUpdate149-31.zip

This update includes the AI updates, the Vree and Technomage shipsets (though they still need some additional ships that I will release in 1.49.32 along with the new component pics and some new event and facility pics), Vorlon Weapons (finally) and other EM weapons for the Streib/Minbari/Narn/TechnoMages. Added agile ship enhancements, Centauri House Ships, and some other stuff. Added in Oleg's Vorlon/Minbari shipset updates. The Intel is pretty different. Also fixed some mistakes/typos.

I will continue to work on more improvements, the next batch will be almost entirely Graphic and Sound additions, so we can add it into the ongoing game without much trouble.

I'll also be adding in the special Vorlon/Shadow influenced ships for each race to go with their Vorlon/Shadow influenced weapons.

After a few weeks of testing I'll start making adjustments based on y'all's suggestions.

Edit - Almost forgot, I'm looking for sound wavs for the Vorlon and other EM weapons. Anyone?

Agoetz -
The Gaim have a number of special components that I am still working on to make them rather tough to take out (though they still won't have the hitting power of one of the more major races - assuming they only use their own tech).

[ October 02, 2002, 04:05: Message edited by: Val ]
Reply With Quote