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capnq said:
Two possibilities come to mind, but neither of them quite fit what you've described.
1) A missile at the very end of its range will show a hit that does 0 damage. (i.e. a CSM I "catching" its target exactly at range 9 will appear to explode)
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No, the ship was well within range and the log entry showed it to be damaged.
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2) Damage to a component which fails to destroy that component disappears when combat ends.
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Again, the log report showed it to be damaged. The toughest comp on that ship was a Colony Module, with 200kT resistance; my CSM I had (has) an attack power of 60, so four hits should destroy it. It definitely hit more than four times.
Ah well, I guess this is a bug then

(or, actually,

would be more appropriate I guess) (By the way, I'm using 1.94 Deluxe turn-based (i.e. non-simultaneous), so you know)