Ah, so its more like a stopwatch type system than an rts style combat?
My main problem with rts combat in a game with ship building is down to the AI. You spend hours kitting out a ship with top class technology and nifty abilities, only to watch it ignore them all in favour of charging towards the enemy firing. The only alternative is to micromanage one ship and watch the rest of the fleet suffer. If you can set it to autopause (or just pause when you need to) it should help.
Still going to wait for the demo though
